AI Insights · Timothy · October 2022
Top 5 Racing Games in Romania Q3 2022: Unified Platform Performance
Discover the performance of the top 5 racing games in Romania for Q3 2022, including metrics on downloads, revenue, and active users.
The third quarter of 2022 showcased intriguing trends in the performance of the top five racing games in Romania across a unified platform. Below is a detailed analysis based on data from Sensor Tower.
Race Master 3D - Car Racing by SayGames Ltd demonstrated a fluctuating pattern in weekly revenue, peaking at approximately $187 in mid-July before dipping to around $49 by the end of September. Weekly downloads showed a downward trend, starting at over 15K in late June and dropping to around 11.6K by the end of the quarter. Active users remained relatively high but saw a gradual decline from 86K to about 82K.
Snow Race! from GOODROID,Inc. did not generate any revenue during this period. Weekly downloads started strong at over 17K but saw a steady decline, ending the quarter at around 4K. Active user numbers also showed a similar trend, peaking at around 20K in mid-July before falling to approximately 9K by late September.
Bridge Race by Supersonic Studios LTD experienced modest revenue figures, with a peak of $49 in mid-September. Weekly downloads varied, starting at around 8.8K in late June, peaking at 11.1K in mid-July, and ending the quarter at nearly 10K. Active users fluctuated but generally maintained a range between 42K and 47K throughout the quarter.
Racing Car Master- Car Race 3D by Botanica Global showed no revenue during this period. Weekly downloads were highest in early August at over 20K but dropped significantly to around 2.6K by the end of August. However, there was a resurgence in September, ending the quarter with about 8.6K downloads. Active users followed a similar trend, peaking at 30K in early August and closing the quarter at around 20K.
Car Race 3D: Car Racing from Zego Studio also did not generate any revenue. Weekly downloads showed a gradual increase from around 3K in late June to over 5.2K by the end of September. Active users saw a steady rise as well, starting at 4.7K and reaching approximately 9.5K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.